![]() – Defence and Resistance has been removed from the added percentage combat traits – Long loading time fixed from yesterdays update, the upskill randomiser got bugged when removed the armour and resistance gaining traits (on load-up was checking every unit for the missing properties) – Races now have roll-overs for their unique abilities (Will revisit all in game text soon for easier reading) – Fixed the load game issues still being caused by a broken property – Shield units and cleanse astral rifts will also get an update tomorrow – Added in Culture Forge structures (there is no recipes yet, starts tomorrow) – Removed mod effects on Gold Smith structure – Astral Rifts now correctly says gives +1 cosmite – Wargs and Boars don’t bug out with two handed weapons and Subjugators added after a mount – Rite of The Asrtal Summons fix (Had weird tagging) – A lot of rollovers added in of existing texts – Starting mount traits, get additional 30% mount income in colonies ![]() – Culture mounts are in, requires peasants holding and a market – Polearm units now get ‘repel’, overwatch or first strike attacks push back enemies – Shield units now get ‘Brace’ when attacked by Polearm or Range units gain +3 defence but gets -5 Flanking defence ![]() – Dark Culture now gets mounts due to Experimental Chamber I’ll set some time testing mauraders being sector bases later in th future It bugs out with annexation being a central structure not sectorlbase. – Removed mod features on the Astral Rift Maruader Spawners
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